Moderator decisions are final, please respect the moderator team and their actions. Factory Woods Customs Interchange Reserve Shoreline The Lab Lighthouse StreetsWIP Ground ZeroWIP 20 mins (Day), 25 mins (Night) 5-6 Players. Make sure to follow the guidelines outlined in the Reddiquette for a more pleasant experience. Custom tactical maps with all exits, loot, keys & weapon spawns marked out. Recent News Official LinksĪs well as the above rules, the Reddit Content Policy is in place as well - please familiarize yourself with this. Please make sure to follow the rules noted below in the side bar. This is an unofficial, community-run subreddit. The extraction zone is inside a room to the left after entering the tunnel.Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough currently in development by Battlestate Games. There are border snipers beyond the vehicle. The fee amount is influenced by your Scav karma. To locate the extractions use the maps below the table.Īrrives between 20 and 15 minutes left in the raid. LBT-1961A Load Bearing Chest Rig (Goons Edition)Īzimut SS "Khamelion" chest harness (Olive) Mystery Ranch NICE COMM 3 BVS frame system (Coyote) S&S Precision PlateFrame plate carrier (Goons Edition) PMC's that are acquainted with Lightkeeper can kill unacquainted intruders without penalty.Īt the water treatment plant in the north, and at the blue chalet.Ĭrye Precision CPC plate carrier (Goons Edition) Harming Zryachiy, one of his followers, or a Lightkeeper acquainted PMC in the lighthouse premises will decode your Digital secure DSP radio transmitter if you have it equipped. The questline to obtain one starts with Network Provider - Part 1. It deactivates the claymores and has Zryachiy not shoot you. To safely pass the bridge, an encoded Digital secure DSP radio transmitter is required. The bridge that leads to the lighthouse is guarded by Zryachiy and full of Claymores. The lighthouse at the peninsula territory is the home of Lightkeeper. It has some of the best loot in the game, as well as some of the most competitive PVP. If a USEC player fights the Rogues, they will be treated as hostile by them for the next 3 raids. In Escape From Tarkov, the most intimidating map is undeniably labs. Instead, the Rogues will tell the player to leave the area, only shooting at them if they do not leave. Find the best loot and key locations in Laboratory First, Second and Technical levels. Escape from Tarkov Labs map, key guide and loot guide. Come and have a drink at GUNDRIVE, what’s left of it anyway. There’s more to this city than derelict penthouses and fallen sky scrapers. Players of the USEC faction however, will not be opened fire upon immediately, unless they are in a group with a BEAR. Gunsway streams in Tarkov’s last club, GUNDRIVE. Rogues will perform suppressive fire on enemies that come too close. At the water treatment plant, Rogues are stationed on heavy machine gun and grenade launcher emplacements, with patrols around the area. They are guarding a water treatment plant that they have converted into a base of operations since leaving the private military company USEC. Lighthouse is currently the only map to feature the Rogues faction. Stationary weapons in the form of AGS-30 30x29mm automatic grenade launchers and NSV "Utyos" 12.7x108 heavy machine guns.īe aware of Minefields, Claymores and Border Snipers! After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov.
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